IndieCade, Oct 6-8, the independent games festival is approaching next month and we are already getting a look at some of the games. Right now, we can see the listed IndieCade 2017 Official Nominees. They're a wide selection of strange games to try, one of which is just about building cats and putting on their butts.
Here's our top choices, check the full list here.
Cat Sorter VR
Cat Sorter VR can be played alone or in a group, and challenges players
to find, fix and have fun sniffing out flawed cats and returning them to
normeowl. The design also allows for a party gameplay that is sure to
bring out the cattitude in players as they compete with friends and
family for the best score and bragging rights to become the ultimate
sorter of cats.
Emotional Fugitive Detector
Emotional Fugitive Detector is a two-player cooperative game which uses
the human face as both its primary controller and screen. One player’s
face is scanned for emotions by the installation robot’s face tracking
technology. The other tries to determine which emotion is being scanned
for. Emotional Fugitive Detector embraces the affordances of human
emotional expression, and subverts the concept of a controller. Instead
of using the controller (a human face) to exert control, players attempt
to send no input while evading detection. Players must find a difficult
middle ground in this emotional Turing test: expressive enough for a
human, too subtle for a computer.
Fear Sphere
Fear Sphere is a two player asymmetrical experimental arcade game aimed
at bridging the gap between the real world and the digital
world--without the use of VR. One player enters a darkened inflatable
sphere and tries to escape an underground facility using only a
flashlight controller and the help of a second player who is relaying
directions through the use of blueprints. The two must develop a
coherent stream of communication in order for the player inside the
sphere to escape successfully.
Frog Fractions 2
Frog Fractions 2 is a game about mystery and surprises.
GNOG
* Wait, GNOG? You came out already as a game on the PS4 are you...are you coming to Steam?
Follow your mysterious ghostly companion among the Gnogs, each one a
monster head filled with wondrous interactions and surprising
experiences. Each monster is a tactile toylike object to behold, filled
with undirected play, dynamic soundscapes, and hidden secrets to
explore.
Keyboard Sports
You play as the young apprentice to Master QWERTY, who sets you off on a
stunning adventure to find your inner key — and explore your entire
keyboard. The game uses every single key on the keyboard. Yes.
OneShot
OneShot is a surreal top down Puzzle/Adventure game with unique gameplay
capabilities. You are to guide a child through a mysterious world on a
mission to restore its long-dead sun. The world knows you exist.
Inspirations include Yume Nikki, Link's Awakening, Hyper Light Drifter,
and The Little Prince.
Santiago
Santiago is a multi-sensory virtual reality (VR) installation that
explores the idea of escapism through psychedelic visuals and music. The
experience revolves around a physical sculpture of Santiago, an ancient
fish god, that transforms into a living, breathing musical instrument
that can be played through touch. The music created by the player
affects objects and visualizations in the virtual environment, giving
each player the agency to shape his or her experience.
Virtual, Virtual Reality
Put on VR headsets in VR to escape your A.I. manager and explore deeper
realities in this two hour narrative satire. In the near future, most
human jobs are automated. What is the purpose of humanity? Activitude,
the Virtual Labor System, is here to help. Your artisanal human
companionship is still highly sought by our A.I. clients. Strap on your
headset. Find your calling.
Psst...not everything as is as it seems.
Where the Water Tastes Like Wine
Where the Water Tastes Like Wine is a single-player narrative game about
traveling and telling stories, set in an America inspired by folklore
and the Great Depression. Unlike other narrative games, however, WTWTLW
is structured not as a single central narrative, but as a collection of
short stories. While wandering, the player will meet 16 different
characters, each of whom was written by a different writer. The stories
share the theme of the failure of the American Dream, especially as it
relates to those outside the mainstream of American society. The player,
cursed to wander the land as the personification of Folk culture, takes
on the task of spreading folktales and helping them grow, as well as
collecting the life stories of the characters they meet.