Pleasure Matt, wanted to thank you for Planet Punch, which you did for Adult Swim Games. It was fun to gain worlds as fists. Let's get into TowerFall though.
Why the Ouya first? How is it working with them, was there really any working with them? Why are all games now $14.99?
The Ouya launch lined up nicely with where the game
was at the time. I felt like I was ready to get an early version of
TowerFall out to get feedback and start building buzz. The porting
process was pretty smooth.
Where did archery and the love of hating
friends come about in creating this game? Archery in real life is hard.
My damn archery teacher was a real bitch, did you even try archery in
real life?
Archery
was chosen purely for the arrow mechanics, I've never tried it in real
life myself but I bet it is a lot harder! In TowerFall it's almost
comically easy, you don't even have to charge your shots or anything.
Playing
against friends is central to the game, but it wasn't always the focus.
The game began as a single player prototype, but multiplayer became the
focus when I tried adding it and it was just so much fun. We've held
countless TowerFall parties at our house since.
I have yet to play the game and look forward to trying it at IndieCade and on PC in 2014. From the videos it looks like I'll be hating on my friends just like when they beat me at Rayman Legends version of soccer the other day. What kind of friendship spite have you seen when people play your game? Do people get angry, so much so the cops must be called or just simple moments of breaking up as friends?
The
atmosphere around TowerFall tends to be pretty friendly. It's
definitely a competitive game, but I haven't seen any bad blood emerge
from it beyond playful banter. I think this is partially because you're
learning a lot from each other as you play.
Any special items in the version coming to IndieCade or the PC version? William Tell mode?
Any special items in the version coming to IndieCade or the PC version? William Tell mode?
Yep!
We've been working on the game nonstop since the Ouya release, and
we'll be showing off a bunch of the new stuff at IndieCade. The main
additions are 3 new levelsets, 3 new powerups, and a new playable
character.
This
will actually be my first IndieCade! I'm really excited to check it out
- I've heard amazing things. I'm really blown away that we're
nominated, it's going to be my first award show too.